(Bloomberg) -- Roblox Corp., a leading video-game platform, reported daily active users for the fourth quarter that fell short of analysts’ estimates.
The number of daily active users rose to 85.3 million in the three months ended Dec. 31, versus Wall Street forecasts for 88.4 million. Shares fell by as much as 30% in premarket trading.
The San Mateo, California-based company said bookings, a measure of sales, rose to $1.36 billion falling short of forecasts for $1.37 billion.
The company, which lets third parties create games in exchange for a share of revenue, has grown dramatically in recent years. This week, its most popular game was acquired from the mystery developer who created it.
Roblox has also faced criticism that it isn’t doing enough to keep predators from connecting with its young players online. Last year, the company introduced new rules including preventing kids under 13 from accessing games designed just for socializing.
The company projected full-year bookings for 2025 of between $5.2 billion and $5.3 billion.
(Corrects the company’s projected bookings for 2025)
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